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Players navigate Meat Boy through each level while avoiding traps and hazards, such as saw blades and crumbling blocks.
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A sequel, Super Meat Boy Forever, was released on December 23, 2020, without McMillen's involvement. The game was also a commercial success, selling over a million copies by January 2012.
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Critics lauded the game's controls, art, soundtrack, and challenging gameplay. Super Meat Boy won several awards, and has been cited as one of the greatest video games of all time. The game's soundtrack was written by Danny Baranowsky, who had also worked on the original Meat Boy. McMillen worked on level design and artwork, while Refenes coded it. A Wii version was in development, but ultimately cancelled.ĭevelopment of the game began in early 2009. Super Meat Boy was first released on the Xbox 360 through Xbox Live Arcade in October 2010, and was later ported to Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita, Wii U, and the Nintendo Switch. The game also supports the creation of player-created levels. The gameplay is characterized by fine control and split-second timing, as the player runs and jumps through over 300 hazardous levels while avoiding obstacles.
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In the game, the player controls Meat Boy, a red, cube-shaped character, as he attempts to rescue his girlfriend, Bandage Girl, from the game's antagonist Dr. It was self-published as the successor to Meat Boy, a 2008 flash game designed by McMillen and Jonathan McEntee. Super Meat Boy is a 2010 platform game designed by Edmund McMillen and Tommy Refenes under the collective name of "Team Meat".
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